One stop open to all, two more for scale-ticket holders, and each rule written out in full.
Hopper Row is the siding anybody can walk up to. Pull its lever on the home page or on its own page with free play coins; Merle wants no name, no email, no password and no tick in a box.
Stonearch Grade and Waybill Landing need a free account, and the form asks four things of you: pick a nickname, give an email address, choose a password, and tick to say you are 19 or over. Merle never asks for a card, an address or a phone number, since nothing in town is sold. The ticket serves two ends: your coins and progress keep until you return, and the reels stay with adults. A single button on your account page deletes it and all it holds.
Your bin starts at 100,000 free coins, with whatever Hopper Row paid you on the same device added on top. You keep that one balance, your level and your missions at each stop. Coins are virtual: they are never bought, sold, withdrawn or exchanged by anybody, and no win holds real-world value.
Nothing in the app is for sale (no in-app purchases), and no payment page exists in town.
Each stop runs five reels over three rows. A win is paid left to right, counted from the first reel over adjacent reels on fixed paylines. Your stake is divided evenly among the lines, and each paytable value is a multiple of the line bet, with the exception of the scatter, which pays on the total stake. Just the highest win per line is paid.
| Bonus on the line | How it plays out at the stop | Stops with it |
|---|---|---|
| Tumbling reels | Winning symbols empty out of the grid, the rest settle lower and new symbols pour in from above. Every win further along the chain pays more: x1 for the spin itself, then x2, then x3, then x5 for each tumble beyond that. | Hopper Row |
| Multiplier that climbs the grade | Inside free spins the multiplier goes up as the round continues and never falls back until the round is done. | Stonearch Grade |
| Respin with the wilds kept in place | A paid spin that shows a wild but wins nothing holds each wild where it is and respins the rest of the grid, free. | |
| Last-reel respin | A losing paid spin that shows two scatters gives the fifth reel one more free turn, looking for the third. | |
| Free spins that pay double at the depot | The plainest bonus in town: three scatters start free spins, and every win in them pays twice over. | Waybill Landing |
Every reel has its own fixed strip of symbols. Each spin selects an independent random position on each strip with your browser’s random number generator. Earlier spins have no effect on later ones, and nothing shifts with your balance or with the time you have spent playing.
Merle measures every stop’s return, hit frequency and feature frequency by letting the game’s own code spin millions of times, and he prints them in its paytable. Those numbers describe coin play in these free games only, never any real-money game.
The town gates at Prairie Bushel open for adults aged 19 or over. Its coins are virtual and hold no monetary value; they can never be bought, sold, withdrawn or exchanged. Merle keeps no coin counter and no payment page anywhere in town, offers no prize of real-world value, and is clear that success here does not imply future success at real-money gambling.
Gambling getting heavy? Talk to someone free and in confidence: ConnexOntario 1-866-531-2600, open 24 hours a day · CCSA · Responsible Gambling Council · Merle’s rules for playing sensibly